Bringing a camera to life in 3D is a meticulous yet exciting process. Using Maya, the camera's form takes shape with precise modeling, from the lens curves to the smallest buttons and dials. Substance Painter adds realism, layering textures for metal, plastic, and rubber, ensuring every surface looks authentic. Then, in Photoshop, fine details like logos, labels, and subtle surface wear are enhanced, giving the camera its final polished look. This combination of tools allows for a hyper-realistic 3D model that feels like it could jump off the screen, ready to capture the perfect shot.
credits : @Asus tuf gaming
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Softwares used :-
Autodesk Maya, Substance Painter, Photoshop
YouTube link :- https://youtu.be/IuVnVT1wEgU
Instagram link :- https://www.instagram.com/p/DA7qyDpyZn-/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA==
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